展開系ミミマンダ

Salamence-Mega @ Salamencite
Ability: Intimidate
Level: 50
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Earthquake
- Dragon Dance
- Substitute

Hippowdon @ Figy Berry
Ability: Sand Stream
Level: 50
EVs: 228 HP / 60 Def / 220 SpD
Careful Nature
- Earthquake
- Yawn
- Whirlwind
- Stealth Rock

Volcarona @ Wiki Berry
Ability: Flame Body
Level: 50
Shiny: Yes
EVs: 180 HP / 148 Def / 36 SpA / 4 SpD / 140 Spe
Modest Nature
IVs: 0 Atk
- Fiery Dance
- Giga Drain
- Hidden Power [Ice]
- Quiver Dance

Mimikyu @ Mimikium Z
Ability: Disguise
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Play Rough
- Curse
- Substitute
- Pain Split

Aegislash @ Leftovers
Ability: Stance Change
Level: 50
EVs: 204 HP / 4 Def / 68 SpA / 12 SpD / 220 Spe
IVs: 0 Atk
- Shadow Ball
- Toxic
- Substitute
- King's Shield

Tapu Koko @ Mago Berry
Ability: Electric Surge
Level: 50
EVs: 28 HP / 4 Def / 132 SpA / 92 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Calm Mind
- Substitute 

カバルドンorミミッキュで展開、マンダ+ウルガorギルガルドで詰める。コケコの枠は自由枠。コケコはキノガッサ系統意識だが、アーゴヨン+ガッサが厳しい。るどるふさんのコケコが適度に積めるので強いが、寝言持ちのスカーフテテフでも強い気がする。あとはチョッキランドロスが面倒。